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Полный список членов класса Map, включая наследуемые из базового класса
AddItem(uint16 hexX, uint16 hexY, uint16 protoId, uint count) | Map | |
AddNpc(uint16 protoId, uint16 hexX, uint16 hexY, uint8 dir) | Map | |
BeginTurnBased(Critter @+firstTurnCrit) | Map | |
CheckPlaceForItem(uint16 hexX, uint16 hexY, uint16 protoCar) | Map | |
CloseDoor(Item &door) | Map | |
CountEntire(uint8 entire) | Map | |
EndTurnBased() | Map | |
EventCritterDead(Critter &cr, Critter @killer) | Map | |
EventFinish(bool deleted) | Map | |
EventInCritter(Critter &cr) | Map | |
EventLoop0() | Map | |
EventLoop1() | Map | |
EventLoop2() | Map | |
EventLoop3() | Map | |
EventLoop4() | Map | |
EventOutCritter(Critter &cr) | Map | |
EventTurnBasedBegin() | Map | |
EventTurnBasedEnd() | Map | |
EventTurnBasedProcess(Critter &cr, bool beginTurn) | Map | |
GetCar(uint16 hexX, uint16 hexY) | Map | |
GetCritter(uint16 hexX, uint16 hexY) | Map | |
GetCritter(uint critterId) | Map | |
GetCritters(uint16 pid, int findType, Critter @[]@+critters) | Map | |
GetCrittersHex(uint16 hexX, uint16 hexY, uint radius, int findType, Critter @[]@+critters) | Map | |
GetCrittersPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, Critter @[]@+critters) | Map | |
GetCrittersPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, Critter @[]@+critters, uint16 &preBlockHx, uint16 &preBlockHy, uint16 &blockHx, uint16 &blockHy) | Map | |
GetCrittersSeeing(Critter @[]&critters, bool lookOnThem, int findType, Critter @[]@+crittersResult) | Map | |
GetCrittersWhoViewPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, int findType, Critter @[]@+critters) | Map | |
GetData(uint index) | Map | |
GetDoor(uint16 hexX, uint16 hexY) | Map | |
GetEntireCoords(uint8 entire, uint8 num, uint16 &hexX, uint16 &hexY) | Map | |
GetEntireCoords(int entire, uint skip, uint16 &hexX, uint16 &hexY, uint8 &dir) | Map | |
GetHeight() | Map | |
GetHexCoord(uint16 fromHx, uint16 fromHy, uint16 &toHx, uint16 &toHy, float angle, uint dist) | Map | |
GetHexCoordWall(uint16 fromHx, uint16 fromHy, uint16 &toHx, uint16 &toHy, float angle, uint dist) | Map | |
GetItem(uint itemId) | Map | |
GetItem(uint16 hexX, uint16 hexY, uint16 protoId) | Map | |
GetItems(uint16 hexX, uint16 hexY, Item @[]@+items) | Map | |
GetItems(uint16 protoId, Item @[]@+items) | Map | |
GetItemsByType(int type, Item @[]@+items) | Map | |
GetLocation() | Map | |
GetNearEntireCoords(int &entire, uint16 &hexX, uint16 &hexY) | Map | |
GetNearEntireCoords(int &entire, uint16 &hexX, uint16 &hexY, uint8 &dir) | Map | |
GetNpc(int npcRole, int findType, uint skipCount) | Map | |
GetNpcCount(int npcRole, int findType) | Map | |
GetPathLength(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint cut) | Map | |
GetPathLength(Critter &cr, uint16 toHx, uint16 toHy, uint cut) | Map | |
GetProtoId() | Map | |
GetRain() | Map | |
GetSceneries(uint16 hexX, uint16 hexY, Scenery @[]@+sceneries) | Map | |
GetSceneries(uint16 protoId, Scenery @[]@+sceneries) | Map | |
GetScenery(uint16 hexX, uint16 hexY, uint16 protoId) | Map | |
GetScriptId() | Map | |
GetTime() | Map | |
GetWidth() | Map | |
Id | Map | |
IsHexPassed(uint16 hexX, uint16 hexY) | Map | |
IsHexRaked(uint16 hexX, uint16 hexY) | Map | |
IsNotValid | Map | |
IsTurnBased() | Map | |
IsTurnBasedAvailability() | Map | |
MoveHexByDir(uint16 &hexX, uint16 &hexY, uint8 dir, uint steps) | Map | |
OpenDoor(Item &door) | Map | |
PlaySound(string &soundName) | Map | |
PlaySound(string &soundName, uint16 hexX, uint16 hexY, uint radius) | Map | |
Reload() | Map | |
RunEffect(uint16 protoId, uint16 hexX, uint16 hexY, uint effectRadius) | Map | |
RunFlyEffect(uint16 protoId, Critter @+fromCr, Critter @+toCr, uint16 fromX, uint16 fromY, uint16 toX, uint16 toY) | Map | |
SetData(uint index, int value) | Map | |
SetEvent(int eventType, string &funcName) | Map | |
SetLoopTime(uint8 loop, uint16 ms) | Map | |
SetRain(uint8 capacity) | Map | |
SetScript(string @+script) | Map | |
SetText(uint16 hexX, uint16 hexY, uint color, string text) | Map | |
SetTextMsg(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum) | Map | |
SetTextMsg(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum, string &lexems) | Map | |
SetTime(int time) | Map | |
SetTurnBasedAvailability(bool value) | Map |