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Состояния криттера. Подробнее...
Critter basic conditions | |
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#define | COND_LIFE (1) |
Криттер жив. Подробнее... | |
#define | COND_KNOCKOUT (2) |
Криттер в нокауте. Подробнее... | |
#define | COND_DEAD (3) |
Криттер умер. Подробнее... | |
#define | COND_NOT_IN_GAME (4) |
Криттер не в игре. Подробнее... | |
Critter extended conditions | |
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#define | COND_KNOCKOUT_FRONT (1) |
#define | COND_KNOCKOUT_BACK (2) |
#define | COND_DEAD_FRONT (1) |
#define | COND_DEAD_BACK (2) |
#define | COND_DEAD_BURST (3) |
#define | COND_DEAD_BLOODY_SINGLE (4) |
#define | COND_DEAD_BLOODY_BURST (5) |
#define | COND_DEAD_PULSE (6) |
#define | COND_DEAD_PULSE_DUST (7) |
#define | COND_DEAD_LASER (8) |
#define | COND_DEAD_EXPLODE (9) |
#define | COND_DEAD_FUSED (10) |
#define | COND_DEAD_BURN (11) |
#define | COND_DEAD_BURN2 (12) |
#define | COND_DEAD_BURN_RUN (13) |
Состояния криттера.
#define COND_LIFE (1) |
Криттер жив.
#define COND_KNOCKOUT (2) |
Криттер в нокауте.
#define COND_DEAD (3) |
Криттер умер.
#define COND_NOT_IN_GAME (4) |
Криттер не в игре.
#define COND_KNOCKOUT_FRONT (1) |
#define COND_KNOCKOUT_BACK (2) |
#define COND_DEAD_FRONT (1) |
#define COND_DEAD_BACK (2) |
#define COND_DEAD_BURST (3) |
#define COND_DEAD_BLOODY_SINGLE (4) |
#define COND_DEAD_BLOODY_BURST (5) |
#define COND_DEAD_PULSE (6) |
#define COND_DEAD_PULSE_DUST (7) |
#define COND_DEAD_LASER (8) |
#define COND_DEAD_EXPLODE (9) |
#define COND_DEAD_FUSED (10) |
#define COND_DEAD_BURN (11) |
#define COND_DEAD_BURN2 (12) |
#define COND_DEAD_BURN_RUN (13) |